<code>
private var ray : Ray;
private var hit : RaycastHit;
function Start () {
}
function Update () {
if(Input.GetMouseButtonDown(0)){
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, hit)){
if(hit.transform.name == "BrickBreakerOption"){
}
if(hit.transform.name == "TempleRunOption"){
Application.LoadLevel("TempleRun");
}
}
}
}</code>
