<code>

private var ray : Ray;
private var hit : RaycastHit;

function Start () {

}

function Update () {

  if(Input.GetMouseButtonDown(0)){
    ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    if(Physics.Raycast(ray, hit)){
      if(hit.transform.name == "BrickBreakerOption"){

      }
      if(hit.transform.name == "TempleRunOption"){
        Application.LoadLevel("TempleRun");
      }

    }
  }

}</code>

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