8 – Box Colliders and Build Settings

This entry is part 8 of 13 in the series Unity 3D

Box Colliders and Build SettingsBox Colliders and Build Settings

In this Unity 3D tutorial we will be getting into the specifics of collisions within Unity via box colliders. We will also be talking about the build settings of Unity 3D, and adding scenes.  It is recommended that you take this course with a friend so you can work together and keep each other accountable.  mybringback would also love if you could tweet this course out to your friends, or post on facebook.  I wish you the best as a future game developer. -Trav


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Description

In this Unity 3D tutorial, we will learn about the build settings, and how to open up different scenes within Unity 3D. We will also talk about the importance of Box Colliders and why we need them when we are working with collisions in Unity.

Basically, all a box collider is, is a box that surrounds a Unity game object. If that box collider comes in contact within another box collider there will be a collision and an event will be triggered. That event can be anything from an explosion, an added point, or even trigger the game over method.


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Author: trav

I'm just an average guy that love programming.

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