Learn Java 2.20- Game Applet- Collisions w Pythagoras’

This entry is part 20 of 37 in the series Java Applet - Game Development

Learn Java 2.20- Game Applet- Collisions w Pythagoras’

Learn Java 2.20- Game Applet- Collisions w Pythagoras’

In this Java Game Applet tutorial we will learn about advanced collision (well at least more advanced than what we have covered so far). This new and far more improved collision method will use the pythagorean theorem to check how far our Item is away from our main character, the main ball player. So, to some up what this tutorial will cover, pythagros is great with balls.

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Author: trav

I'm just an average guy that love programming.

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