In this Unity 3D tutorial we will be talking about adding physics to our game objects, such as adding gravity to our objects within a scene. This is all done by adding a unity rigidbody component to whatever game object we want to be affected by physics. It is recommended that you take this course with a friend so you can work together and keep each other accountable. mybringback would also love if you could tweet this course out to your friends, or post on facebook. I wish you the best as a future game developer. -Trav
In this Unity 3D tutorial we will learn about adding the unity rigidbody component to a game object. The unity rigidbody component will add some physics functionality to our object. If an object has a unity rigidbody component, we will easily be able to apply gravity to that object, we will be able to detect collisions that object undergoes, and a variety of other physics related properties.
In a future tutorial we will be able to change the physic properties of this rigidbody component, but as for now, we will just add gravity.